Valve index render resolution. My specs 3700x, RTX 4080S, 32GB RAM, Valve Index.
Valve index render resolution (I've tried 150% as well. Sep 3, 2024 · Pimax Crystal Light vs. Always calculate using actual Aug 28, 2024 · I am rendering at 150% resolution for Valve Index and achieving stable 80fps anywhere with all graphics on ULTRA. SteamVR's not the one rendering the game, so that'd be difficult. Select ingame AA at 2x. Everything is blurry and unclear especially in the distance looks like mess. Check your SteamVR render resolution by going to the SteamVR menu and navigating to Settings > Video > Render Resolution. My performance graphs show walls of display errors while the number below it shows 1. Dec 23, 2020 · Finally made VR run smoothly and good graphics - Valve index Hi Everyone, just in case you haven't already knew these tweaks, I wanted to gather all the steps I did to make the game run smoothly. this is because in order to make the hmd affordable and light enough to use, the rendering process corrects for lens distortions. notice how things get wonky around the edges of a magnifying glass? the rendering engine is doing the opposite of that Mar 20, 2022 · Valve Index: Resolution, colors and frame rates Valve's first own VR headset offers a resolution of 1,440 by 1,600 pixels per eye. 1440×1600 per eye). As the real render resolution it runs is the exact multiplier value of 1. View a full technical comparison between the Meta Quest Pro and Valve Index. Yes, it is called supersampling. Video Settings: Refresh rate: 120Hz (Valve Index specific, set to whatever your VR headset works with, try the highest first) Motion Smoothing: Off Render Resolution: Custom - Set this to 100% Per Game Settings: Per Game Settings 2: The correct res 100% for the Index is 2016x2240 per eye according to Valve - you should not use the panel res of 1440x1600 per eye (=2880x1600 for both eyes) as this will create a very low-res and blurry image quality. The principles outlined here can Feb 25, 2020 · The Valve Index VR headset and controllers offers an excellent visual experience and best-in-class tracking, and the Index controllers are the best out there. I have a 2080ti and want to get the best performance. Per-Application Video Settings: Apply specific resolution modifiers and motion smoothing settings for individual games. Quest 3 glare is better then the Valve Index but I also wear the Valve Index at widest FOV with my eye almost touching the glass. HMD: Valve Index set the SteamVR render resolution to 100% (2016×2240) Royalty free 3D model Valve Index Controllers for download as max, c4d, ma, max, max, 3ds, fbx, and obj on TurboSquid: 3D models for games, architecture, videos. Some apps also don't listen to changes in the SteamVR SS rate, and only look at application start. Jul 14, 2020 · Is there a way to make the Valve Index use the native resolution of the device? It seems to be less, causing a blurry effect. Valve Index is high-fidelity virtual reality. Steam and SteamVR Steam is always hardware agnostic. i'll admit, i'm a bit totally lost with how this thing handles resolution SS. Turn off Motion Smoothing in SteamVR General settings. Stuttering, very low fps, weird graphical glitches, and running on a good, up to date, pc. Or the resolution multiplier is 1 on the new headset, which would mean that it's a higher res screen. At the bottom there is an option for SteamVR Home. Let's say you have a 100x100 pixel screen as the native resolution. Try setting the render resolution to "Auto" if it's not already. Valve Index While older, the Valve Index remains a popular option. Index is a tethered PC VR headset that uses the company Dec 14, 2019 · I have the question concerning the Valve Index. Jun 28, 2019 · The index's panels cannot render at full resolution for 120/144 hz, so its is downsampling them. Jun 7, 2020 · Why does it say 100% at a resolution that seems to be way beyond any headset's resolution per eye? Like it says 100% on 2016x2380 But I have a vive cosmos elite which has a max resolution of 1440x1700 The valve index is 1440x1600 Vive pro also 1440x1600 and I'm certain every other headset on the market has lower resolution than those what is this 100% for? Nov 5, 2023 · - I increase the resolution by steam vr eye to 200% (I played at 500% but my new GPU does not consume much more, it is the index valve which heats up more and it stings the eyes) - I add supersampling factor of vpx to 1. That means 100% in steam vr is not the 1:1 resolution of the headset right? At 100% it is already set to 1. Announced in November 2025 as part of a new lineup of SteamOS hardware, the Steam Frame is expected to be released in early 2026. Jan 16, 2021 · 1 TB M. 5 and SVR 250%? The latter is much lower resolution. Clearly, providing a wide field of view is a critical part of visual fidelity: it increases immersion, makes wearing an HMD more comfortable, and, depending on the experience, can the index is starting to grow on me, I own a quest right now but only use it for pcvr but I hate the oculus software and wireless streaming is buggy too, I love the software of steamvr the most. 89 horizontal and vertical resolution, I wonder where does it come from that Varjo considers this to be 100 % resolution. 0 and SVR at 150%? And what was final resolution output with PD 0. truewhat gets a bit more funky is that the index and nearly every other hmd renders at a higher resolution than the screens. 2 NVME Valve Index w/ Steam VR set to 90Hz and application FPS locked to 30 Render Scaling: 100 Anti-Aliasing: TAA Terrain Level of Detail: 100 Terrain Vector Data: High Buildings: High Trees: Ultra Grass and Bushes: Ultra Objects Level of Detail: 100 Volumetric Clouds: High Texture Resolution: Ultra Anisotropic Filtering: 16x Texture The Valve Index is the first HMD offered by Valve Corporation, the company behind the popular gaming platform Steam. For the Rift CV1, the required pixels to render were 233 million. 5 PD is 50% reduction in number of pixels (Width x Height). I am curious what other folks think about this. Relative resolution is usualy measured by "pixels per degree" (how many pixels fill a given section of your view) A Valve Index has a resolution of 1440 horizontal and a FOV of 130 degrees. On Valve Index each screen is 1600x1440 pixels. However the 1600 per eye resolution doesn't look that great on paper, but every other factor is. Would the resolution appear less than a 2560x1440 display? What I notice is the funny effect like in the old days of Nintendo or Sega Genesis. 5 days ago · Valve's pricing will determine whether the Steam Frame will compete with the Meta Quest 3 or create a new niche for itself, just like the Valve Index did in 2019. Any VR title you purchase on Steam is playable on all SteamVR compatible VR headsets. rendering resolution in openXR client (like steamVR) by default all 3 parameters are set to 100%. If that noticeably helps improve your performance, you can try reducing it further. If case #1, then this is an easy fix can be disabled in software Jan 24, 2022 · 1. GPU 2800 RTX Pro CPU i7 9700K RAM 32 GB Thanks in advance. Sep 8, 2024 · The Valve Index is one of the leading virtual reality (VR) headsets available in the market, offering an immersive and realistic gaming experience. 4x the display resolution of the screens. Are you talking about rendering resolution (SteamVR settings - Video - Render Resolution: Custom)? That value is for how large image your graphics card render. The PD setting is a multiplicator that takes your standard HMD panel resolution and adds or subtracts the amount of real rendered pixels (going higher or lower than 1. Thanks to that the image is sharper and more detailed, even if actual screen resolution is lower. Jun 29, 2019 · NVIDIA GeForce Experience increased the rendering resolution factor to 1. Because VD is capped at 1440p… – VD setting in Godlike (3120×3120), HEVC-10 codec, max bitrate. OS: Windows 11 Pro Edition 2H22 CPU: Intel’s Core i9-13900KF RAM: 32GB of T-Force Delta RGB 6400MHz CL40 DDR5 (2x16GB) memory MAINBOARD: ASUS Prime-A Wi-Fi Z790 motherboard with fast SSD storage. You have now a much sharper picture, because the same pixel has normalized 4 pixels instead of 1. Depending where you set it it will either affect all VR apps, or only Elite. ) Hey guys, I currently have my Steam VR Settings Video > Render Resolution>Resolution Per Eye @ 2400 x 2668 142% It looks great but was wondering if the "Resolution Per Eye" really does anything for the resolution? I mean if you could possibly go up to 200%, does that make a difference? My Refresh Rate is at 120. Refresh Rate: Index can reach 144Hz, while Crystal Light tops out at 90Hz. However, when I export an . If the video is 180 degrees, for monocular it would be 2356x2618 (5k) and binocular 4713x2618 (5k) Any considerations? What’s your rig specs? GPU? CPU? RAM? More important in VR is dropped frame rate and smooth rendering. 1 ms (90hz) I am not the most tech savvy when it comes to VR so I just kinda need to know if this is a trident cable Feb 20, 2025 · One of the standout features of the Valve Index was its screen quality, featuring a high refresh rate and smooth image rendering. So how is the actual resolution in game? are pixels easily visible? Does it ruin the immersion? Aug 12, 2019 · When SteamVR is started, it dynamically adjust the render resolution by setting the “gpuSpeedRenderTargetScale” variable. Nov 25, 2024 · Valve Index showing up as a monitor, Direct Mode doesn't seem to fix it. no additional downsampling is involved, 2. Please note the following settings are for the Pimax 8k+, with any changes listed for the 8Kx, but should work for any Pimax (and other VR sets) especially if you adjust the rendering resolutions for your Pimax/VR Headset Model and the strength of your PC. Dec 23, 2020 · Now you’re using a different approach (TAA100+SS50 with a G2 for example) which is the same approach I’m also recommending for best EFIS clarity with the Index (TAA100+SS78 with the Index), and this is the point I’m highlighting: EFIS resolution depends on render resolution, not post-processing resolution. May 2, 2020 · Originally posted by Hmm: Its because the relative resolution of current VR headsets is very low. Click from “auto” to “custom” on the resolution if you don’t want it to change the resolution when you change frame rate. The Valve Index is a PC-powered VR headset, released 2019. We are excited to see what the computer vision community creates. Apr 25, 2023 · Each time SteamVR starts, it calculates GPU performance - a very short benchmark, lasting less than a second. I assume steamvr is raising the resolution based on my gpu; is this 1. Keep everything at default, except for performance setting - set it to prefer maximum performance. I don't really care about the glare on the Valve Index and that might be a personal preference. After 150% there is diminishing returns at the high cost to Apr 23, 2025 · Render Resolution: Set a custom render resolution or leave it on “auto” to let SteamVR adjust it dynamically. I'm conscious that during gameplay it will also be driving a monitor, so does this affect VR headset performance? I run an ultra super wide (5120x1440) so would it be better dropping that resulution to say standard 16:9 1080p before running the VR games The Valve Index HMD includes stereo, global-shutter RGB cameras made for computer vision, enabling applications like high-quality stereo pass-through. This article aims to provide a comprehensive understanding of why your Valve Index may appear blurry and offers troubleshooting tips to address the problem Oct 31, 2019 · Any Valve Index Recommended Settings? Discussion in ' Automobilista 2 - General Discussion ' started by Michael Jeffries, Apr 1, 2020. Features 108° FoV, 1440x1600 per eye resolution, 144 Hz refresh rate, 6 DoF tracking. May 7, 2020 · The default render resolution isn't 100% but 150%. The apparent contents of the SteamVR Settings panel opened by a developer seemingly using the Valve Index headset could reveal the headset’s resolution and refresh rate. Just to note, this isn’t an April fools- at least we’re pretty sure. " Does the issue reproduce with 120hz default configuration ??? Apr 29, 2025 · I noticed that the actual render resolution of the HMD when running VorpX isn’t that high now that I’m running a MeganeX 8K… any way to make it higher? I’m used to play games now at around 5000×5000 to 7000×7000 and VorpX seems to run at like… 2600×2600 I get the impression? So even when I run the game at those high resolutions, the image quality is substantially lower than it Oct 5, 2022 · I am reaching out with a question regarding poor image quality in VR. render scaling in graphics settings (sim) 2. Jul 18, 2019 · And AFAIK, i can’t reach the vorpX ingame-menu on flat screen. For my part, I have always preferred prioritizing render resolution (up to 150% SS) over the in game graphics settings. Feb 3, 2022 · Refresh rate, brightness, render resolution, etc are obvious. and i swear even with a 2080ti and i9 9900k i get worse performance than what other people brag about getting with way worse hardware. Oct 14, 2020 · If you mean the PD setting in DCS, it's totally different from SS (aka render resolution setting in Steam VR). My specs 3700x, RTX 4080S, 32GB RAM, Valve Index. Edit: also 400% is 4x the base render resolution ( and 100% is higher than the physical display resolution due to compositor warping for correcting the optical distortion). 4X (the native resolution is 1440×1600) to compensate for lens distortion and to increase clarity. 4 Legacy Comp: off DP Training mode: Auto Archived post. Auto is just a big no for Elite and causes reprojection easily. Thats roughly 11 pixels per degree. I ran The Witcher in Immersive Screen, game resolution was set to 1920×1080. 8, which worked fine with the resolution of the HTC Vive, but that's too high (for the 1080Ti) for the Index. The native resolution is 1440x1600 per eye. Select ingame Landscape Filter = blurry. ) Half Life Alyx, specifically (as well as Valve's The Lab), uses a system that automatically scales the render resolution up and down on the fly, in order to make sure you never miss a frame, whilst trying to give you as much quality as your machine can muster at any given time. Always calculate using actual Jul 3, 2019 · Do you notice any of this? If so this would suggest some post processing going on with the index and frankly the index pictures you presented look like more than 2x aa, which could be attributed to the same. vrsettings, which by default caps resolution at 4096 pixels in whichever direction gets there first. This reduces the CPU load of the rendering thread and increases the frame rate up to 30% stated by iRacing staff. Nov 16, 2020 · PS: You can see the masks are taking a lot of pixel estate in the Valve Index. Heya, I've recently obtained an Index and have been trying to set it up, but no matter what I try it constantly shows up as an additional monitor on display settings (which it apparently shouldn't if the troubleshooting guide is anything to go off of). is the issue just that the index has a higher resolution screen than those other people, so its harder to render games fast enough? though on the flip side, openvr benchmark (which is Nov 12, 2025 · As the name suggests, foveated streaming is used during the latter. 264 set at constant 400-500 mbps, or hevc at costant 100-150 mbps. What is the Valve Index? Released in 2019 by Valve Corporation, the Valve Index is a premium VR headset designed to offer an immersive experience for gamers. Steam Frame is an upcoming standalone virtual reality headset developed by Valve Corporation. May 13, 2020 · For better physical resolution you need a new headset, though there are not many that has better resolution than Index. It's particularly frustrating, because during my first run (Valve Index, RTX 2070, Ryzen 5 1600x) the game was silky smooth as butter with not a single frame dropped, and was just an absolutely perfect dreamlike high-framerate experience, even on high settings. To be fair, I have not adjusted the resolution settings in Steam VR and I think I remember reading somewhere that you needed to do that in order get the games to render at the native resolution of the HMD. This is why besides the panel resolution, what is important is also how much of this resolution is in your eye sight (the masks are there to prevent the video card rendering pixels which are not visible due to the optics). Its high resolution, wide field of view, intuitive controllers, and comfortable design make it an excellent choice for gamers and VR enthusiasts. Both the Index and the Vive Pro (and the OG Quest) have the same exact resolution but, because of the filling and sub pixel layout, the Index is actually noticeably more clear. There is cap. if there really is an image clarity difference with the index when slowly moving your head and a still image it’s a rather big deal. What is the render resolution that vorpX uses in this case (per eye)? And what render resolution would vorpX use if i set the game to 2560×1440? Nov 23, 2023 · Apparently SteamVR will render out a resolution higher than the resolution of the headset displays to combat fidelity loss in optics systems for older headsets like the Index, which puts extra strain on an already limiting system. It is renowned for its high-resolution display, wide field of view, and View a full technical comparison between the Valve Index and HTC Vive. We are currently using the Valve Index headset, which is supposedly one of the best resolutions available on the market. SteamVR, video settings -> drag supersampling resolution to 1760. But given the resolution and percentage in the screenshot, two possibilities are most realistic. 10 VR Games For this review, we benchmarked the Valve Index using FCAT VR and set the SteamVR render resolution to 100% (2016×2240) which uses a factor of 1. exe file and run it, the quality is… I know this is an older post but I was wondering if there has been any improvement on the drivers/performance of the 7900 XTX on VR. The value of this is an estimate of how powerful SteamVR thinks your GPU is. When set the resolution to manual mode and choose 100%, Steam VR says 2016*2240 pixel per eye on my system. Mar 17, 2023 · Valve Index is an excellent VR headset that provides a high-quality VR experience. Mar 27, 2024 · The Valve Index Prioritizes high, fluid refresh rates and extremely wide field of view for maximum immersion at a premium price The HP Reverb G2 Focuses on delivering ultra high resolution visuals while keeping costs lower Digging deeper into the differences will clarify which headset—or aspects of each—might suit you better. Nov 12, 2025 · But it does improve upon the older headset with some of its specs; the Index’s LCD screens have 1440 x 1600 per-eye resolution, while the Frame offers 2160 x 2160 per eye, for example. 0 PD to 0. Jul 22, 2025 · Today I'm sharing a combination of settings for the Valve Index VR headset and iRacing covering NVIDIA, Steam VR and iRacing application settings. [6][7] The Index is a second-generation headset and the first to be fully manufactured by Valve. It feels like just a 11 votes, 20 comments. Compare the features, performance, and value of Meta Quest 3 and Valve Index VR in our comprehensive sim racing gear comparison. Released in 2019, the Index represents Valve's entry into the high-end virtual reality hardware market with their own branded headset, building upon their previous collaboration with HTC on the HTC Vive. it also solves FOV issues in many cases, and 3. Serving as a successor to the Valve Index, the Frame is a standalone device running SteamOS; VR games and apps can be run natively on the headset (with access to x86-64 May 12, 2019 · whatever resolution is set (DirectVR options On or OFF, SS in SteamVR, render quality in pitool and ingame resolution), i still get an awfull low res picture quality in HMDs (got a Vive and a Pimax 8K). Apr 30, 2025 · Understanding the Valve Index Before delving into the stock availability of Valve Index units, it’s important to understand what the device brings to the table. How to get DCS running well in VR with HP Reverb G2, Oculus Rift 2, Quest, Pimax, Oculus or Valve Index. Rendered resolution is what counts though, and 100% render resolution for the Index 2016x2240 per eye which in total is nearly 9% higher than 4k. ) DCS VR optimization tips & tricks. Dec 2, 2022 · In that case, set the Render Resolution in SteamVR to 100% and tinker with the resolution scales in-game. Quite hard to see the difference until you use it for a few weeks. Apr 5, 2020 · Considering you are using a GTX1070 (drastically underpowered for an Index) Better keep hands off the Nvidia Control Panel. it avoids rendering overhead, effectively enhancing performance. For this new generation, Valve could transition to micro-OLED technology, allowing for a 4K resolution per eye, deeper contrast, and richer colors. Whereas 50% in SVR is in linear resolution (Width or Height). rendering resolution in graphics settings (sim) 3. This is why even though the Valve Index has 1440 x 1600 resolution screens, 100% render resolution in SteamVR is 2016 x 2240 per eye. If you're trying to figure out what graphics settings work best, SteamVR has a frametime graph that shows in the headset. 0 sharpening (higher than default) with H. Steam vr home automatically scales resolution based on performance. For example, on good wireless router you can use medium resolution preset (default) with 1. Oh and whatever the auto resolution is also ends up as the resolution used for the compositor (dashboard and overlay rendering), even if you activate manual override. I just noticed, while playing in the settings, that you can customize the render resolution per eye to 500% of the displays actual resolution. (1667146) Jul 1, 2021 · Tested so far - Valve Index, Pimax 5k+ and 8k+ and now 8kx. On the vive it's 40% more, and you'll notice your render resolution is 40% more than your index's hardware resolution. So yes, you could get a big boost in the image clarity by upgrading to a newer VR headset such as the Valve Index or HP Reverb G2. I also prioritize it over achieving the higher refresh rates of 120/144 hz for that matter. Jun 3, 2020 · Originally posted by Travelller: I do understand that render resolution needs to be greater than native resolution due to the inherent properties of VR displays & lens systems but I don't know how much more. I saw another Reddit post with comments saying OP had too weak of a graphics card; but I've got a 2080, so that can't be the issue. Normally, your game will render at that native resolution. The physical resolution of the Index is 1440*1600 per eye. With a 3090 and Intel 10900k overclocked, I can only maintain 150% SS at 120Hz with Alyx while maintaining less than 2% dropped Different games will render stuff differently, so how much supersampling helps differs wildly from title to title, but most of the time I find the stuff I run needs 400% render resolution to have sufficient detail and stability (EDIT: for a Valve Index -- higher resolution headsets will make better use of same rendered resolution in pixels Jul 16, 2021 · In my small test using a Valve Index, I saw zero difference in visual clarity or performance one way or another. 4 It gets confusing when setting up super Jan 16, 2021 · 1 TB M. View a full technical comparison between the Meta Quest 3 and Valve Index. I also have the supersampling resolution set to 100%, rather than auto. However, users may occasionally encounter a frustrating issue ‚Äì a blurry display. FOV: Crystal Light offers a wider horizontal FOV. Index needs a much higher res than the panel res to accommodate for lens distortion. Nov 29, 2024 · To get a sharp image, you need combination of high resolution, enough sharpening, good bitrate with chosen codec. My first vr headset was a gen 1 vive and the index is such an insane upgrade not just from the sightly higher resolution, but in how valve staggered the pixels in the screen. It does matter what you set your render resolution to for Alyx, just not as much as other games. Setting the render scale to 500 yields no change at all from 100 (in the SteamVR app with MSFS scale at 70). Announced on April 30, 2019; the headset was released on June 28 of the same year. Jan 11, 2024 · – Games resolution the higher possible (over 4k resolution I don’t find that much difference and performance decreases a lot) – Play through steamVR mode instead of just Generic 3D Display (then Virtual desktop SBS desktop mode). 7 multiplier the same through all Field of View (FOV) When we set out to create the Index HMD, one of our primary goals was to improve the overall fidelity of the VR experience, including visuals, audio, ergonomics, tracking quality, and more. (Going over 100% render resolution helps fine details get kept. May 4, 2019 · The native frequency of the Valve Index is 120 Hz… to run at that frequency, the PC has to render 553 million pixels per second. 50 - so it consumes around 250 watts of the GPU! "The Valve Index The Valve Index® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. 4 SS right? 2016/1440 = 1. Things might become more clear if you raise the render resolution up to 150%. You have a good performance with it, but with 100% it looks very awful. 4 It gets confusing when setting up super Mar 21, 2025 · AMD Radeon RX 7800 XT Stopped using the headset for a while because I thought I solved the issue, but it's come back with a vengeance and is nauseating as hell whenever I move my head. Feb 25, 2020 · The Valve Index VR headset and controllers offers an excellent visual experience and best-in-class tracking, and the Index controllers are the best out there. Jun 28, 2020 · Often called “super sampling”, Index really benefited from my powerful PC as I could increase the render resolution which is then downsampled to fit the native resolution of the Index display hardware, reducing aliasing and giving amazing clarity. In this video I explain the reason why 100% SteamVR resolution scaling does not match the native resolution of your headset. Oct 4, 2020 · HTC Vive resolution = 1080x1200 per eye Valve Index resolution = 1440x1600 per eye HP Reverb G2 resolution = 2160x2160 per eye Higher resolution means more VR image clarity. Regarding the performance graph, something is not right, i used to run my Index at 150%SS and 144hz all the time with a 7900XTX. Especially the Reverb G2. That is up to about a 150% SS (about 2500x2700 per eye on index). Oct 26, 2022 · This is adjusted in the settings of SteamVR, in the "General" or in the "Video" section, it is called Custom "Render Resolution" per eye: The interesting thing is that if you increase the %SS above certain limit, that factor has no further effect in the rendered resolution. The Valve Index HMD includes stereo, global-shutter RGB cameras made for computer vision, enabling applications like high-quality stereo pass-through. Alyx and other Valve stuff does aromatically adjust both resolution and anti-aliasing to attempt to balance image quality and performance, but it uses your selected resolution as a baseline and only adjusts so far from that in either direction. The full kit comes with a headset, two controllers, and two base stations Feb 18, 2021 · What was the final resolution output with PD 1. Audio Settings Input/Output Devices: Select your preferred audio input (microphone) and output (headphones) devices. Mar 20, 2023 · Of course you'd need to render a higher resolution of the image but this is way higher than the physical resolution the Aero seems to run. Dec 14, 2019 · I have the question concerning the Valve Index. Also: If you want to supersample higher than 334% (assuming an Index), you'll need to increase the value of; "maxRecommendedResolution", in steamvr. Notifications means you can turn in-headset steam notifications on and off. Thus, Valve Index does not reach the sharpness of HP Reverb (review), but it is ahead of Oculus' current PC headset Rift S. The very first try was miserable. Nov 12, 2025 · Valve announced Steam Frame today, but what’s the difference between the company’s first VR headset, Valve Index? Read on to find out. For SteamVR: Set Render Resolution to Custom/100% in either SteamVR General settings, or under Video/Per-application Video Settings for Elite. Emulated resolution: You can use 2048, or push it bit more using 3000 and crank up SteamVR settings to 150% to get the around the sweet spot of the AVP resolution. Aug 3, 2024 · resolution for index? anyone know what res to run the game at for the valve index? i looked up the native resolution for the headset and what the game is running at on my headset and the game is running at a higher resolution but the scale for the res is showing normal 100%. I recently got an inkling that maybe the Index isn't supposed to be so blurry and pixelated. Does that mean my gpu is rendering a full 2880x3200 (2 different 1440x1600 images), or a single 1440x1600 image shown twice (half the work?) Also the settings show that my resolution in Beat Saber is 2452x2724 - about 1. Index still to arrive but trying to get my head around various subjects before it comes. I have also read online that when lowering the resolution to lower than 100% the screen will get blurry. Going from 1. I use a Valve Index if you could not tell here are my current SteamVR settings, Refresh Rate: 90 Display Brightness: 160% Motion smoothing: on Render Resolution: 3960 x 4400 fade to grip on app hang: on Advanced Supersample filtering: offOVerlay Render Quality: Low HDCP 1. View a full technical comparison between the Valve Index and Bigscreen Beyond 2. 0). That being said, the VR Performance Toolkit has fixed foveated rendering via Variable Rate Shading. This variable will override any manual supersampling value you have set. 7x the native resolution. My question : Is there a visual difference if I change the render resolution to higher than 100%? The title says it all, I have seen on a discussion here that some people with much better pc specs than me can't run Pavlov at 144 hz, while I can, which made me wonder what resolution per eye you guys use, and how much does it improve looks? Sometimes games will have a render/resolution scale option as part of their graphics settings, in those cases you should set the SteamVR resolution to 100% and add supersampling using the game options. Are you ready to optimize your virtual reality experience on the Valve Index? In this video, we will guide you through the essential steps to modify the resolution settings for your headset. Select ingame shadows = off (they flicker Valve's own VR games, including Home and HL:ALyx, often use dynamic resolution scaling (can be disabled with start options), which means it will automatically increase and decrease the render resolution on-the-go, as you play, in a few discrete steps relative to the resolution you have chosen in settings. Based on the results of this benchmark, the resolution that is most suitable for your GPU is calculated. Dec 14, 2018 · I've upgraded from a CV1 to a Valve Index and seem to be having mixed results in terms of performance :/ The headset itself is fantastic, in anything else the clarity if really good and the options for performance tuning are great (80/90/120/144 hz and Resolution both higher and lower) - I've found great settings for everything I have run Oct 25, 2015 · Using a custom 8:9 or 1:1 resolution like described above is far superior as 1. VR could be the deciding factor. While you have it “set” to 300% and 144Hz, Alyx runs its own internal render resolution that will continually scale down the quality to ensure smooth gameplay. Render resolution changes aren't instant for many games either, so hacks that'd make a game render twice with different res (and perhaps hidden area masks) don't sound feasible. When you Super Sampling it, the game is rendered at 200x200 resolution and then downscaled it to your native resolution. Blurry image-wise sadly the Index is quite outdated in resolution, especially if you are coming from a newer HMD it can be quite jarring, missmatched IPD is most likely the cause though. . SPS (Single Pass Stereo) optimize the VR rendering and allows the simulator to render a scene for one eye and then the GPU via shaders and SPS create the image for the other eye without needing to submit the entire scene a second time. With a 3090 and Intel 10900k overclocked, I can only maintain 150% SS at 120Hz with Alyx while maintaining less than 2% dropped Oct 11, 2020 · best video resolution to index vr Considering 110 FOV, and 1440x1600 resolution, if the video is 360 degrees, the best resolution would be 4713x5236 (10k) for monocular and 9425x5236 (10k) for binocular. I personally use Absolute Height and Width of 3660x3200, then increase the render resolution in SteamVR settings from 100%-250% based on how demanding a game is. Now, as far as the Quest 2 vs the Index, visually, they're fairly close to equal in from everything that I can see. 0 of 11. The Valve Index is a discontinued virtual reality headset created and manufactured by Valve. "So, a lot of people might have heard of foveated rendering," Jeremy Selan, an engineer at Valve working on the Steam Frame, says. Resolution: Crystal Light significantly outperforms (2880×2880 vs. The recommended resolution from Valve is 1. I generally prefer just plain async reprojection on the Index, though it was the opposite on the Vive ultra low persistence screens I guess. Nov 22, 2022 · First, we look at VR performance. I have a Valve Index and am trying to decide on the GPU I want for my next build. what should the game run at by default? The Quest2 is 1832×1920 per eye (which is a higher resolution screen than the index) and you can increase the render resolution on a Quest the same as you can on an index even as far as 8192x4096 if you have the hardware. Either the render target is the same as on the Vive Pro, which is IMHO the most likely possibility, because the number add up exactly. Oct 11, 2020 · best video resolution to index vr Considering 110 FOV, and 1440x1600 resolution, if the video is 360 degrees, the best resolution would be 4713x5236 (10k) for monocular and 9425x5236 (10k) for binocular. odnuynveftjlunotvuthxqryppykseryeqkbekpdspjaydmugihnddtvgbpmggiz